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LA Noire Character work

It's been over 8 years, probably about time I post some work I did on LA Noire.

This was my entry into the game industry and it was a doozy. I got to work on the character team with a group of really talented people, I also got to work really closely with the really amazing performance scanning tech LA Noire had. By really closely I mean complaining when things exploded. Such a cool process though, I wish more games would use it.

I was responsible for looking after a few hero characters including Cole Phelps, Rusty Galloway, Jack Kelso and many many more, this game had so many characters.

We also had a city of people to make, we had a system for creating characters where you would pick torsos, legs, shoes, hats and hands and from there you could swap out fabric swatches so we could make many many characters by piecing them together. So lots of work went into making many different variations of clothes.

Very much a team effort. I did some work on his hands, hat and bits and pieces on the suit.

Very much a team effort. I did some work on his hands, hat and bits and pieces on the suit.

We had the opportunity to supply some art for magazine covers, these were a tight turn around. I worked on phelps' high mesh and textures, I also helped pose some background characters.

We had the opportunity to supply some art for magazine covers, these were a tight turn around. I worked on phelps' high mesh and textures, I also helped pose some background characters.

Responsible for both characters

Responsible for both characters

We had the opportunity to supply some art for magazine covers, these were a tight turn around. I worked on supplying a high rez version of Phelps for rendering by the team. The face was based off of a scan of the actor.

We had the opportunity to supply some art for magazine covers, these were a tight turn around. I worked on supplying a high rez version of Phelps for rendering by the team. The face was based off of a scan of the actor.

Probably the asset I had the most to do with, Phelps' Hawkshaw outfit that players can unlock.

Probably the asset I had the most to do with, Phelps' Hawkshaw outfit that players can unlock.

Probably the asset I had the most to do with, Phelps' Hawkshaw outfit that players can unlock.

Probably the asset I had the most to do with, Phelps' Hawkshaw outfit that players can unlock.

Anyone in coveralls were mine

Anyone in coveralls were mine

Anyone in coveralls were mine

Anyone in coveralls were mine

Responsible for Galloway ( green jacket)

Responsible for Galloway ( green jacket)