It's been over 8 years, probably about time I post some work I did on LA Noire.
This was my entry into the game industry and it was a doozy. I got to work on the character team with a group of really talented people, I also got to work really closely with the really amazing performance scanning tech LA Noire had. By really closely I mean complaining when things exploded. Such a cool process though, I wish more games would use it.
I was responsible for looking after a few hero characters including Cole Phelps, Rusty Galloway, Jack Kelso and many many more, this game had so many characters.
We also had a city of people to make, we had a system for creating characters where you would pick torsos, legs, shoes, hats and hands and from there you could swap out fabric swatches so we could make many many characters by piecing them together. So lots of work went into making many different variations of clothes.