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Live Stream Demo - Unreal Engine 5

This guy started out as a demo I did for a live stream at CDW Studios based on a concept I drew up, you can check the videos here.

https://www.youtube.com/watch?v=hpE4hWZTSYM

I worked on the base sculpt over 5 live steams.

As you may tell it's a bit of a love letter to Metal Gear Solid. We tried to figure out a name on stream, I don't remember where we ended up. Screaming Kid? It was a good time sculpting it up and chatting to people, keen to do it again.

After the stream wrapped up I grabbed the model from a T - pose and sculpted him up to 3D print ( I'll probably do that in it's own post). After that I had the urge to see it in Unreal Engine 5, so I hackily made Substance painter UV the model So I could texture him up! I'm really surprised with how well Substance handled such a dense gross mesh.

Once it was in Unreal 5 the lighting was so enjoyable, I think I'm going to do all my personal presentation stuff in it going forward. Working in the sequencer was super easy and straight forward too.